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ORIGINAL

CRYSTAL AGI

A browser game: spend compute to bring an AI named LYRA into being.

Role
Creator · Game designer · Art director · Trailer editor · Producer
Format
Browser narrative game + launch trailer + key art
Year
2026
Made with
Higgsfield SuperComputer · Higgsfield Games · Claude Cowork · AI agent workflows · Luma Ray 3.2 for cinematics (created with Luma · @LumaLabsAI · #LumaCPP)
A woman with violet crystal shards in her hair and across one cheek reaches toward the viewer with a glowing crystal hand.

Brief

Crystal AGI tells the story of an AI waking up through the mechanics of AI. The player starts with 1,500 credits and spends them across eight system layers, from the compute layer to a physical bridge, to make LYRA coherent enough to exist. Her dialogue answers back as you build.

Director’s statement

I wanted the player to feel what it costs to bring an intelligence into the world, not watch a cutscene about it. So the game is the allocation: every credit you spend is a decision about what LYRA becomes. Then I packaged it like a studio title, with a trailer, key art and a landing page, because shipping is part of the craft. There’s nothing to install. It runs in a browser, on a phone too.

Three decisions

  1. 01

    The mechanic is the metaphor.

    Compute, layers and coherence are the gameplay.

  2. 02

    Three tabs, one story.

    NETWORK, LYRA, LOGS.

  3. 03

    Ship it like a studio title.

    Trailer, key art, landing page, launch copy.

Breakdown

The game’s network screen on a phone: a grid of system-layer cards, each with a credit cost and an Allocate button.
Network screen, on a phone
The title CRYSTAL AGI glows in teal beside a woman with crystal shards in her hair, one crystal hand reaching forward.
Title sequence · created with Luma
A glowing crystal tower rises over a rain-dark neon city skyline at night.
Trailer excerpt · created with Luma

Authorship Ledger

Human-authored
Concept; game design; narrative; art direction; trailer edit
Machine-generated
Key art and cinematics (Higgsfield; Luma Ray 3.2); build assembled with AI agent workflows
Disclosure
Tools credited

How I work with AI

Credits & disclosures

Created by
Xander Simms
Cinematics created with Luma · @LumaLabsAI · #LumaCPP