CRYSTAL AGI
A browser game: spend compute to bring an AI named LYRA into being.
- Role
- Creator · Game designer · Art director · Trailer editor · Producer
- Format
- Browser narrative game + launch trailer + key art
- Year
- 2026
- Made with
- Higgsfield SuperComputer · Higgsfield Games · Claude Cowork · AI agent workflows · Luma Ray 3.2 for cinematics (created with Luma · @LumaLabsAI · #LumaCPP)
Brief
Crystal AGI tells the story of an AI waking up through the mechanics of AI. The player starts with 1,500 credits and spends them across eight system layers, from the compute layer to a physical bridge, to make LYRA coherent enough to exist. Her dialogue answers back as you build.
Director’s statement
I wanted the player to feel what it costs to bring an intelligence into the world, not watch a cutscene about it. So the game is the allocation: every credit you spend is a decision about what LYRA becomes. Then I packaged it like a studio title, with a trailer, key art and a landing page, because shipping is part of the craft. There’s nothing to install. It runs in a browser, on a phone too.
Three decisions
-
01
The mechanic is the metaphor.
Compute, layers and coherence are the gameplay.
-
02
Three tabs, one story.
NETWORK, LYRA, LOGS.
-
03
Ship it like a studio title.
Trailer, key art, landing page, launch copy.
Breakdown
Authorship Ledger
- Human-authored
- Concept; game design; narrative; art direction; trailer edit
- Machine-generated
- Key art and cinematics (Higgsfield; Luma Ray 3.2); build assembled with AI agent workflows
- Disclosure
- Tools credited
Credits & disclosures
- Created by
- Xander Simms
- Cinematics created with Luma · @LumaLabsAI · #LumaCPP